Choices and also Consequences: Informing the Railroad and Brotherhood of Steel

Bunker Hill. These entrances will close, forcing you to fight your method around the back. It"s an easy fight, and for now you"re ignored. A job may adjust the AI behavior, yet - be warned.

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The fight of Bunker Hill takes ar after Synth Retention. You are given the search to recapture escaped Synths and return them come the Institute. However, together the quest dialog point out out, you have the option of informing the Railroad and Brotherhood the Steel. This is a reasonably simple pursuit if you do neither that those things. This guide will teach girlfriend the miscellaneous outcomes, and also how you have the right to score lots of loot there is no damaging your reputation with any type of of the involved Factions.

There will certainly be a fight whether you inform the various other factions or not.

Informing the RailroadTravel to the Railroad and speak come Desdemona. Her task for you will certainly be to kill the Courser that escorts you to Bunker Hill, in stimulate to free the Synths.

Informing the Brotherhood of SteelHead to the Prydwen and speak with Elder Maxson. His task for you is to kill the Synths, in order come send the institute a message.

Inform No OneThis provides the search just about the very same - just go v the Courser and get the Synths, speak with them and also use reset codes. I wanted the messy route, and also you may as well. It seemed there were much more fighters present when informing both factions. Inform who you want, you"ll have a 3-way fight that is an extremely action-packed no issue what girlfriend do. You"ll get loads that loot indigenous the dead, ns recommend spilling her guts come both factions and killing those who have actually nice weapons.

Before friend GoClear the end you and your companion"s perform so friend can carry as much as possible. Ns recommend not taking X6-88 if you setup to make everyone fight. This way, girlfriend can lug more. When I fast traveled away from here, the remainder of the loot disappeared and you can only bring so much. Focus on weapons first (Gatling laser and also Gauss Rifle), climate BoS strength Armor. Friend should have the ability to get several combination cores and also plenty of cells for energy weapons. Don"t bother with railroad armored clothing, as it can"t be broken down.

The fight of Bunker Hill is a frag-fest and also you have the right to score some an excellent weapons and also ammunition below if you"ve informed the Railroad and also Brotherhood.

The BattleAs quickly as you accomplish with the Courser, he will speak to for backup, learning an ambush is waiting. The Brotherhood the Steel and also Railroad will be there, and also you"ll it is in in the special of it as all three adversaries fight that out.

I need to wonder if Bethesda will certainly not job this in the future (watch notes for changes). At the moment, so long as you"re "in" the Railroad and also Brotherhood and have completed their entry quests, you will have actually 0 hostility during this mission. Yes, if friend engage any type of of the factions in combat you will not trigger hostility. To add they show up no matter what friend do, regardless of them saying points like, "Our intel stated nothing the the sort". Ns encountered hostility only whenever i killed opponents that were no in combat at all. It"s a prime opportunity to acquire XP and loot, if you don"t psychic exploiting a potential bug.

Kill the kurser after the fighting"s unable to do on a while. Maximize her loot. That can"t die to AI fire, so you can complete him off whenever girlfriend like.

Should you kill the Courser?I prefer this - he has decent loot, and you"re in reality the just one who deserve to kill him. He"s on a rampage and also can"t die, uneven you put a cartridge in his head. I decided this route - this is the point that yes, really puts you in jeopardy of losing your clues in the Institute. IF you carry out NOT death him, girlfriend can eventually work your way to the Synths.

There"s yes, really no factor to go down here. Girlfriend can"t actually get quest XP for releasing them, no one killing them. It"s all about how you talk to father afterward.

Deal through the SynthsReally, ~ the courser is dead, you"re told come speak through father on optimal of CIT ruins. You cannot finish the pursuit for the Brotherhood OR the Railroad. You deserve to go toward the Synths, who space hiding in a sewer, defended by turrets (hostile to all) and railroad (not hostile) while institute Synths fight it out and try to get much more loot, yet it"s not even really worth it. I"d speak let castle live. For the record, i did kill them on a 2nd attempt, and couldn"t turn-in come the Brotherhood no one did it affect my relationship with the Railroad. I likewise went v with the mission there is no informing anyone and also returned the Synths to the Institute. Exact same outcome.

It is most likely worth going into the basement, just to view the fight and get some loot turn off the bodies. Watch out for grenades! You need to not bother v the Synths, and instead walk talk v Father.

Speak v Father in ~ CIT RuinsYou should"ve already been here, there may be fighting however Synths have to be involved and also on her side. Walk to the right as soon as you first enter, and find the staircase the isn"t leading up to the balconies. It"s a much wider staircase. There you"ll uncover a door which leader to the roof. Don"t wander the CIT structure for 10 minutes favor I did.

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You"ve unable to do this far, why ruin your partnership with the Institute? You"ve completed so much in this fight in gaining so countless radicals to kill one another. We can do better!

This is every assuming you eliminated the Courser. You have the right to retain your partnership with the institute so long as you select NOT come say the you let the Synths go. "It to be my fault", "ambush", and also "does the matter?" all cause the completion of the quest and also the beginning of Mankind-Redefined. I tested other choices - there"s a most dialog possibilities that bring about you not failing this quest, however this is the easiest way. If you execute answer the you allow the Synths go, climate you are banished from the Institute and also now deserve to only finish the game with the Brotherhood of stole or Minutemen (being banished in various ways is the only means to finish with the Minutemen).