The division 2 Warlords of new York: equipment Talents perform A list of all weapon and also gear talent currently accessible in division 2 in addition to a description for every talent and how to usage them.

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Division 2 released Warlords of new York and also with it came large changes to the prey and an ext specifically the talents that agents have the right to use for different pieces the equipment. Several of the larger talents have actually gone through some changes and also some more recent ones have made one appearance. The changes have taken place with both the weapon talents and the gear talents and also we"ve do a list to assist navigate the multitude of talents.

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A key point is the talents room only accessible on weapons, backpacks and also chest piece as the the brand-new update. Ubisoft do the readjust to produce a simplified method to produce builds that aren"t as complex as it was in the an initial year of Division 2 and likewise to create much more build diversity. The talents have actually been polished to make transforms smoother and enable for an ext creativity. Below is the entire list the talents but the listing has actually been lumped right into two sections, weapons and also gear, to permit this same simplicity.


Boomerang: If the certified dealer lands a vital hit there"s a 50% opportunity that the cartridge won"t be lost and also it will go ago to the magazine. If the bullet is effectively returned, the next shot with that cartridge will carry out 40% much more damage.Breadbasket: The agent it s okay 35% much more headshot damage for each body shot hit as much as a maximum of 3 stacks for 10 seconds.Close & Personal: get 30% weapon damages when closer than 7 meters to the opponent for 10 seconds.Eyeless: The Blind status gets applied to every 5th enemy hit. As soon as the Blind effect is applied on an foe deal 20% much more damage to the enemy.Fast Hands: with a maximum stack of 40, get 4% reload rate per stack per an essential hit.Finisher: acquire 30% crucial hit opportunity and an essential hit damage when swapping native this weapon. This effect must be done within 10 secs of killing an enemy.First Blood: This talent will only job-related if the gun has an 8x magnification border or higher. If the certified dealer is one of two people reloading native an north magazine or they space scoped and also they fire a shot from out of combat, that shot will deal headshot damages no matter where the enemy gets hit.Frenzy: Reloading from empty will provide an extra 3% rate of fire and weapon damage for every 10 bullets in the magazine for 5 seconds.Ignited: The Burning condition gets used to every fifth enemy hit. As soon as the Burning impact is applied on an enemy deal 20% much more damage to the enemy.Killer: 40% vital hit damages is obtained when killing an opponent with a an essential hit but only because that 10 seconds.Lucky Shot: each shot that"s missed has actually a 100% chance to go ago to the magazine noted the agent is in cover when shooting. The capacity for the magazine is raised by one extra 20% together well.Measured: The magazine is break-up in fifty percent where the bottom fifty percent of the magazine gets 20% less on their price of fire yet 30% more weapon damage. The top fifty percent gets 30% weapon damage less but 20% higher rate the fire.Naked: If an enemy has had their armor eliminated completely, hitting that foe will boost headshot damages by 50% however only lasts 5 seconds.Near-Sighted: lose 35% optimal range but obtain 80% stability.On Empty: acquire 30% weapon taking care of when reloading indigenous an empty magazine. This impact lasts for 10 seconds.Optimist: Every time 10% ammo is lacking from the magazine, acquire 3% weapon damages as a stacking bonus.Outsider: get 100% accuracy and also optimal variety after dealing a fatal punch to an opponent for 10 seconds.Overflowing: each 3 reloads native an north magazine refills the magazine completely and additionally grants one extra 100% to the base amount of ammo the total carries.Overwhelm: gain 10% weapon damage for 12 seconds when acquiring a non-suppressed opponent to come to be suppressed. This effect can be stacked approximately 4 times.Perpetuation: top top the next status effect that is applied by the agent, get an extra 50% status impact damage and also duration. The cooldown on this talent is 20 seconds.Preservation: fix 10% that the agent"s armor when killing one enemy. The impact occurs end 5 seconds and also getting headshot kills offers a total of 20% armor.Pummel: acquire 40% weapon damages for 10 seconds when gaining 3 kills in a row. This will likewise refill the magazine of the gun making use of the Pummel talent.Pumped Up: gain 1% weapon damages for 10 seconds for every reload the weapon does up to a preferably 25 times.Ranger: Every 5 meters away the certified dealer is from the opponent gain 2% weapon damage.Reformation: because that 8 seconds get 30% ability repair because that each headshot landed.Rifleman: get 10% weapon damages for 5 seconds for every headshot landed. This result can stack as much as 5 times and can bee refreshed through each brand-new headshot.Sadist: apply the Bleed status effect on every fifth enemy hit. When the Bleed impact is used on an foe deal 20% an ext damage to that enemy.Salvage: gain a 70% opportunity to fill the gun"s magazine as soon as killing an enemy.Spike: acquire 20% skill damages for 8 seconds once doing a headshot.Steady Handed: gain 1% accuracy and also stability for each fight on an enemy and also at 100 stacks, refill the gun"s newspaper by using all stacks.Strained: Stackable as much as 5 times, every 0.5 secs the agent is firing, get secondary 10% weapon damages for every stack.Unhinged: lose 25% accuracy and also stability yet gain 18% weapon damage.Unwavering: when swapping to the total that has actually unwavering get an extra 300% weapon damage however when swapping off the total that has the talent loses it for 5 seconds.Vindictive: get 15% an important hit chance and an essential hit damage for 20 seconds when killing an opponent within a 15-meter radius that has a status effect.

Gear talent in division 2


Bloodsucker: add 10% bonus armor because that each foe kill approximately a preferably of 10 stacks. Each kill provides a stack which big 10 seconds.Braced: boost weapon managing by 45% once the certified dealer is in cover.Calculated: reduced skill cooldowns when killing an enemy from cover by 10%Clutch: With much more red one attributes, obtain up come 100% armor because that 4-10 secs per kill. If the agent has less than 15% armor, vital hits will also heal the agent at a rate of 2.5% lacking armor native the maximum.Combined Arms: Skill damage is elevated by 25% for 3 seconds when shooting one enemy.Companion: Weapon damages is elevated by 15% when close to a skill, or ally, in a 5-meter radius.Composure: Weapon damages is raised by 15% when in cover.Concussion: death done through a headshot advanced weapon damages by 15% because that 10 seconds and also headshots in general raise weapon damages by 10% for 1.5 seconds however its 5 secs with a marksman rifle.Creeping Death: any kind of enemy the is within 5 meter of the agent that gets a status impact gets applied to every other adversaries within a 5-meter radius.Efficient: 50% possibility to no consume one armor kit when used and also bonuses are enhanced 100% because that the armor.Empathic Response: Allies obtain weapon and skill damage by 3-15% for 10 seconds when the agent repairs them however if they repair themselves it"s 1-7%. The amounts are elevated for each ability tier.Energize: obtain an extra ability tier for 15 seconds and also go right into an overcharge condition if higher than skill tier 6. This talent becomes energetic when making use of an armor kit with a 60-second cooldown.Entrench: Armor is repaired if the agent"s armor is much less than 30%. Armor repaired is 20% yet only native headshots. The cooldown because that the talent is 3 seconds.Explosive Delivery: A 5-meter explosion damaging enemies in its radius from a skill that has been thrown. The explosion happens 1,5 secs after it"s landed. Each skill tier rises the damages by 25-100% that what a concussion grenade would certainly do.Focus: through a magnification limit of 8x or greater gain 5% weapon damage each 2nd up to a best of 50% while scoped.Galvanize: give 40% armor to the agent"s allies as soon as giving opponents the blind, ensnare, confused, or present status effect. The impact lasts because that 20 seconds and also is applied within a 20-meter radius.Glass Cannon: All damage taken is increased by 50% and also all damages given to opponents is likewise raised yet by 25%Gunslinger: Swapping from one weapon come the other provides a 20% weapon damage buff because that 5 seconds however it gets shed if friend weapon swap when gunslinger is active with a 5-second cooldown.Intimidate: acquire 35% weapon damages to any enemy in ~ 10 meters if the agent has bonus armor.Kinetic Momentum: if in combat each skill gains a stack and also those stacks advanced skill damage by 1% and also skill fix by 2% approximately a best of 15 stacks for each skill. The stacks get lost when the ability is top top cooldown.Leadership: obtain 12% bonus armor when doing a cover-to-cover. This effect applies to all members of the party and also can be doubled if landing within a 10-meter radius that the enemyMad Bomber: Grenades deserve to be "cooked" by stop the fire button, and if an adversary is killed with a grenade the certified dealer doesn"t shed that grenade. The grenade"s radius has actually been enlarged by 50% and while aiming the agent it s okay 15% more armor.Obliterate: 1% weapon damages increase once hitting an enemy with a crucial hit approximately a preferably of 15%. Each 1% is active for 5 seconds.Opportunistic: come activate this talent the agent must have a Marksman Rifle or a shotgun. Any enemy hit v either weapon take away 10% more damage native all resources for 5 seconds.Overclock: The party obtain 25% reload speed and their cooldowns go down by 0.2 seconds every second while skills have been deployed in ~ a 7-meter radius.Overwatch: staying in cover or going cover-to-cover profit 12% weapon and also skill damages for the entire party.Protected Reload: Allies acquire 0-18% bonus armor as soon as they reload based upon the agent that has defended Reload and also how plenty of blue attribute shields they have. It gives that same agent 20% bonus armor once reloading.Protector: Allies acquire 15% that the agent"s armor as bonus armor once the agent"s shield is damaged. The agent likewise gets 5% bonus armor and also these all run on a 3-second cooldown timer.Reassigned: receive a round of one-of-a-kind ammo in her sidearm because that each kill. The cooldown is because that 20 seconds.Safeguard: skill repair is elevated 100% as soon as a complete armor.Shock and Awe: Raise ability damage and also repair by 20% as soon as the agent applies a status effect on the enemy. This lasts for 20 seconds.Skilled: 25% opportunity for the ability cooldowns to it is in reset ~ above kill.Spark: Weapon damages is increased by 15% as soon as hitting adversaries with a skill for 15 seconds.Spotter: when an enemy is pulsed, weapon and skill damages is raised by 15%.Tag Team: A mark will be collection on the last opponent hit and this opponent will absorb the mark and also lower any kind of cooldown the is energetic by 4 seconds and the note itself has a 4-second cooldown.Tamper Proof: adversaries get shocked if castle come also close to the agent"s deployed skill. Radius is 3 meters, the arming time is 5 seconds and the cooldown is 10 seconds.Tech Support: death done with a skill raise skill damage for 20 seconds.Trauma: If an foe is hit in the chest, they gain a bleed effect and if they gain hit in the head they gain a remote effect. Impacts have a 30-second cooldown.Unbreakable: repair 95% armor once the agent"s armor is destroyed. The Talent has a 60-second cooldown.Unstoppable Force: gain a 5% weapon damages bonus for 15 seconds once killing an enemy. The impact lasts for 15 seconds and also it have the right to be stacked as much as 5 times.Vanguard: 45% that the agent"s armor is understood as bonus armor because that the rest of the party for 20 seconds once a shield is deployed. This likewise gives the agent invulnerability for 5 seconds.Versatile: Weapon damage is raised 10% for LMGs, and also ARs for 15-25 meters, 35% for rifles and also marksman rifles with adversaries further than 25 meters, and also 35% because that shotguns and SMGs inside a 15-meter range. Advanced the full weapon damages when weapons are swapped but they should be different. The cooldown is 5 seconds.

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Vigilance: raise weapon damage by 25% however lose it once taking damage. The cooldown is 4 seconds.Wicked: Raise full weapon damages by 18% for 20 seconds when a status effect has been applied to the foe by the certified dealer More: Division 2: upgrade Firewall expertise (The fast & simple Way)