Civilization vi best starting location guide. Ideal yields and also position to settle your first city in. I will certainly thoroughly describe how to obtain a god-tier first city for your Civilization.

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Previous actions for newer players

Click top top "Show yield Icons"

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Experts currently know what yields have every type of hex. If you are more recent to world VI or you are choose me and also just favor seeing the productivity icons, then click on "Show productivity Icons" in map preferences.

Use the Settler lense

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Tiles are far better or worse come settle depending upon water availability, resources and also yields. If you"re brand-new to the game and don"t really desire to go in depth around settling yet, the easiest way is discovering by utilizing the Settler lense. This lense won"t tell girlfriend anything around yields, very small about ubication (it will certainly tell you not to settle too near to various other cities) and also everything about water availability, i m sorry is an extremely important.

Settle a city in Civ 6: Water availability

Every solitary civilization on earth started with a city and also a river: Rome and also the Tiber, Egypt and the Nile, Paris and also the Seine and also so on. In civilization VI water ease of access allows for higher population in a city, which in transforms helps a city to have an ext citizens.

LocationBonus
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Dark Green: accessibility to fresh water (river and lakes)+3
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Housing
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Light green: coastline tiles there is no a flow or lake.+1
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Housing
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Grey: Tiles away from rivers, lakes or coast.No
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housing bonus
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Red: also close to an additional city, river, lake and mountains.

Settle a city in Civ 6: Yields and resources mechanics

Okay, so relying on the terrain you resolve the city it gains returns or not, for exaple if you clear up on a hill:

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Originally the brick (Hills) had 2 production and also 1 food, after ~ you clear up it generates 2 food and 2 production. The city improves the tile by 1 food yield.

Does it always improve by 1 food?

No, some tiles don"t enhance at all and others improve production instead of food.

City location yields

LocationOriginal YieldsYields through a city
Plain Hills1
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, 2
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2
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, 2
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Grassland2
*
2
*
, 1
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Grassland (Hills)2
*
, 1
*
2
*
, 1
*
Floodplains2
*
2
*
, 1
*
Rainforest2
*
, 1
*
2
*
, 1
*
Desert02
*
, 1
*
Desert (Hills)1
*
2
*
, 1
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As you have the right to see the ideal tiles to settle are Hills, offering 2 food and also 2 production once settled. This is 1 extra production when contrasted to Grassland.

Is 1 extra
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production precious it?

Yes, the 1 extra manufacturing in your an initial city is really important as returns are an extremely impactful at an early stage game and also it will make the distinction when completing for a wonder versus the IA. Additionally in a 300 turn video game that extra production means 300 extra production without considering bonuses or that snowball nature.

What happens if you develop a city ~ above a source in Civ6?

Settling on a strategic or luxury source is very good, as you will not only acquire extra yields as soon as settled, but likewise will obtain the resource. In the instance of a luxury source you don"t even need its technology to work it if you work out on it. Top top the various other hand, stable on bonus resources is really bad, as although friend will gain the bonus source (which isn"t worth lot anyways) you will not obtain bonus yields. The is much far better to settle alongside a bonus source than ~ above it.

Settling on a river tile with plain Hills and also
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Citrus luxury source on it will certainly make for a godlike city location. As well as the 2
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, 2
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you would usually acquire from a city in a plain Hills friend will gain 2 extra food from Citrus, resulting in 4
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, 2
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.In the same way if you clear up on
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Cotton, friend will gain its 3 gold bonus.Settling ~ above a bonus resource like
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Rice will certainly negate that 1
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yield modifiers if you harvested it, however without the benefits of harvesting, do it typically a bad idea stable on a bonus resource unless you have strategic reasons.

Settle a city in Civ 6: surrounding location.

Not only the hex itself wherein you settle is important, but also its surroundings. You should examine for the instant 2 tiles radius, there should be either good workable yields, hardwood to chop (yes, chopping hardwood is good) and/or locations with good adjacency bonuses. Much more advanced football player will settle in strategic areas too, for instance to get a chokepoint or a resource.

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Besides the "ok" hex this city is resolved on (Floodplains through

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Amber, which yields 1 extra culture). This city"s bordering tiles space good:

Total yields amount in a 1 tile radius is over 20.There is an additional Amber tile to build a mine on.There are sources in a 2 brick radius.There are woodlands to chop and also marshes come clear, i beg your pardon will provide you food and also production to complete city tasks or grow in population.In a 2 brick radius over there is one ok location for a Campus or holy site. It offers 2 adjacency bonus native Mountains and also Rainforests.

That"s pretty much exactly how you must analyze the next site of a starting location. Relying on the map and also settings friend should also check for things prefer barbarians, other civilizations and also disasters.

Settle follow to win conditions:

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This is an ext about your following city ~ the first one. An alert the cattle tile surrounded by mountains.

If you view something choose this you have to settle a city close to it, clear that cattle and also make one of two people a Campus or holy Site. No questions asked. You will certainly get large adjacency bonus from mountains and get a kickstart in either a science or spiritual victory.

Settle a city in Civ 6: areas rated.

LocationRating
Fresh water, level Hills through either
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,
*
,
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or
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Godlike
Fresh water, plain Hills v other deluxe resourcesVery good
Fresh water, level HillsGood
Coast, level Hillswith either
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,
*
,
*
or
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Good
Coast, plain Hills v other deluxe resourcesMedium
Fresh water, FloodplainsMedium
Coast level HillsPoor
Fresh water, RainforestPoor
Fresh water, Bonus resourceBad
Desert and TundraBad

Keep in mind several of the tool to negative locations occasionally are yes to settle if it"s not your very first city and/or you have actually strategic factors to use them.

Settle a city in Civ 6: FAQ.

How many turns need to I wait prior to settling my an initial city?

Ideally you have to settle in the very first turn, but if over there are much better locations that is precious to take part turns. Three turns being the absolute maximum if you intend to settle on a an extremely godlike ar (including yields and surroundings). Otherwise taking 2 transforms for a good location is ok.

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What"s the appropriate distance in between cities?

6 Tiles? No. The ideal distance is roughly 3 tiles, this method you make better use the the an are available and you"re able to make good use of district"s adjacency bonuses in between districts of various cities. There space strategies to obtain +50 production making clever use of Aqueducts, advertisement Hubs and Industrial Zones.