Long ago, a great war raged. Couple of books continue to be which record the forging of great and damaging weapons to fight the war. But my memory stretches long. Write, small one, lest expertise be lost.

You are watching: 12 swords of power

To a goblin, ‘long ago’ was the great Usurpation. Bah! twenty years is however the pause in between the peal that thunder and the cracked of lightning.

To a human, ‘long ago’ to be the Fey Wars, once the Elves quiet dwelt in the Nordfast and also the humans’ great mechanical cities crawled across the Gwyrddeang. To me, 5 hundred years is yet the transforming of feather to winter again.

To one elf, ‘long ago’ was the great Conflagration, once the giants shed the soil to destroy the Abomination. Those long eras are the farming of a son to a man.

Long ago, by mine reckoning, once I was yet a wyrmling, Long Ago were forged the Swords that Power. The gyeongju of men were still brand-new when the fallen Titans sought to overthrow the elder Celestials. It to be then the Twelve were developed by crafts lengthy forgotten.

The Twelve are not constantly Swords. Lock answer come the require of their wielder. The siege sword, Stonecleaver, has frequently been a battle axe or battle hammer.

Each is legend in its very own right. The rock Cleaver. The Wound Healer. The city Saver. The Shield Breaker. The mental Sword. The Coin Spinner. The method Finder. The sight Blinder. The much Slayer. The doom Giver. The one of which I will not speak.

But the greatest and terriblest – terror-blessed is not far off – to be the soul Cutter. No an excellent hand ever wielded that accursed weapon. When attracted in battle, it hurts not a solitary body, yet it feeds ~ above every heart nearby. A raging beast or fanatical warrior under that foul influence loses the will certainly to fight, come love, come eat, come breathe. Also its wielder is no its master, yet its slave.

‘Long ago,’ once discovered and unsheathed, soul Cutter provided rise to the Abomination, who wielded it without mercy. Lot was lost in the age, however finally, at great cost, the Tyrant’s Blade was destroyed.

Do you no feel it? can you not taste that in the air? In the prickle down your tailspine? does the planet not transition and tremble beneath your claws? The heart Cutter has been remade.

These words were relayed indigenous the High monk of Dunesong holy place to the historian, Lucine. They space words the warning, native the Brazen One, the old Bronze Dragon.

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CoinSpinner

Who hold Coinspinnerknows great OddsWhichever relocate he makeBut the sword of Chance,to please the gods,Slips indigenous him choose a snake.

Sword of Fortune

Weapon (longsword or rapier +1), legend (requires attunement through a creature of chaotic alignment)

You acquire a +1 bonus come attack and damage rolls made through this magic weapon.

While attuned, you room Lucky, similar to the feat. You have actually inexplicable luck that appears to absent in at just the best moment. You have actually 3 luck points. Anytime you do an attack roll, an capacity check, or a conserving throw, you can spend one luck point to roll secondary d20. Girlfriend can choose to spend among your lucky points ~ you role the die, but prior to the result is determined. You select which the the d20s is provided for the strike roll, ability check, or conserving throw.You can likewise spend one luck allude when an strike roll is made against you. Role a d20, and then choose whether the strike uses the attacker’s role or yours.If an ext than one creature spends a luck suggest to affect the outcome of a roll, the points publication each various other out; no additional dice space rolled. You gain back your expended happy points as soon as you end up a long rest.

While attuned, each night in ~ midnight role a d100. Top top a 1-3, Coinspinner immediately teleports away, detect a brand-new owner and also breaking attunement v the existing owner.

Sentience

Coinspinner is the only one of the Twelve that is truly sentient. Those most familiar with the Lore that the Twelve refer to Coinspinner together a masculine personality, as result of his excessive gambling habits and foolish should prove his worth. Those who have actually wielded and also lost her, however, swear the she was ever before a fickle lover.

Regardless, Coinspinner is a Chaotic Neutral personality through an intelligence of 8, Wisdom that 12, and also Charisma the 14. The sword has hearing and darkvision out to 120 feet. It can speak, read, and understand Common, and communicates telepathically with its wielder.


Thirst for Adventure

If it gets bored, Coinspinner will begin complaining to its wielder that it wants something funny to do. This desire deserve to be satisfied by gambling, ability contests, tavern brawls, risky combat maneuvers, breaking into secure areas, or any kind of sufficiently risky and potentially dangerous escapade. The DM decides even if it is Coinspinner is satisfied the the owner has pressed your luck. On any type of day the Coinspinner does no feel entertained, it might distract the owner granting disadvantage on the role to retain ownership. When this happens, the conserve DC (starting at 3 ~ above a d100) is permanently elevated by one. If Coinspinner is lost in this way, the happy feat is lost, and the previous wielder may also experience a greater level of misfortune.


Image: Fantasylife

History: The Talons

Twice in Coinspinner"s memory, it prompted its wielder to attract from the Deck of plenty of Things. The first time, the foolish warrior shed Coinspinner to the Talons card.

The 2nd time, a rogue called Acela claimed two draws. ~ above the first, she won 3 wishes. However fate turned, and also Acela likewise drew the Talons. Coinspinner laughed through glee as he disappeared from she grasp. She provided her very first Wish come undo the draw and also Coinspinner returned. However according come the rule of the Deck, Acela to be obliged to draw again, because the 2nd did not happen.

Once again, fate decreed the Talons. For the 3rd time, Coinspinner was shed in this manner.

Acela provided her 2nd Wish, despite it expense her 3rd as well, and again Coinspinner went back to her.

"Thrice mine!" she cried, indeed the luckiest of Coinspinner"s wielders.


Sword of Justice

Weapon (sickle or scythe +1), legend (requires attunement by a creature of lawful alignment)

You obtain a +1 bonus to attack and damage roll made v this magic weapon.Once per round, whenever you take damage of among the following types – Fire, Cold, Thunder, Lightning, Poison, Necrotic, Force, Acid, or Radiant – you may include 1d4 the that form of damage to your next melee hit versus the biology that inflicted the damages on you.Doomgiver has actually 4 charges and regains expended charges every day in ~ dawn. While attuned, as soon as you space the single target of a spell cast by a creature that you have the right to see, you may expend one charge to make the caster the target the the spell. If the spell is 4th level or higher, you need to roll a spell check (using your spellcasting comprehensive or her Charisma modifier if you space not a spellcaster) v a DC the 10 + the spell’s level.If any type of creature you deserve to see wields any of the Twelve, including Doomgiver, against a weaker target (determined by the DM), roll a d100. On a 50 or greater, the attacker takes every damage and harmful impacts of the attack.

Sword the Reaping

Doomgiver generally presents together either a sickle or a scythe, a emotional reminder that the inescapable herbal law: what friend sow, girlfriend shall reap. Your own will go back to you, in full measure.


Scythe - Proficiency: Martial - Damage: 1d10 slashing- Weight: 6 lb - Properties: Heavy, reach, two-handed

Image: RonPaulJustice

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I have long feared that my guilty would go back to haunt me, and the price would be more than I can bear.

- Benjamin Martin


Twin Swords

Loremasters have long noted the similarities in between Doomgiver and also Townsaver. Both existing themselves as tools to usual folk, together though lock were never intended for heroes or great warriors. Some speculate the these two were the last of the Twelve, created so the an easy could stand against the good and devastating works wrought by the mighty wielders the the original ten.

However, Doomgiver and also Townsaver space as patent opposite as any kind of pair of twins ever was. The sword of rage cries out in the warm of passion, in self-sacrificing empathy for those needing to be saved, a scourge of righteous flame against danger.

But Doomgiver, the sword of Justice, is cold, grim, unfeeling. Dispassionately neutral. Doomgiver is no far better suited come an angel 보다 to a demon, because that it cares nothing for good or evil. That seeks only balance. The weak will discover in it an excellent gain, the power to cancel the mighty, but often in that is long background a premium warrior has wielded Doomgiver to his very own downfall.

The wise would certainly take treatment never to draw Doomgiver against a weaker foe. Even the wielders the Farslayer, that Sightblinder, of Mindsword, that Soulcutter, of good Shieldbreaker itself have actually restrained their power lest Doomgiver rotate it back on them.


DragonSlicer

Dragonslicer, Dragonslicer,how d"you slay?Reaching because that the heartin behind the scales.Dragonslicer, Dragonslicer,where d"you stay?In the ship of the giantthat my blade impales

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Sword that Heroes

Weapon (greatsword +2), legendary (requires attunement)

You acquire a +2 bonus to attack and damage roll made through this magic weapon.

You have benefit on all attack rolls against chromatic dragons and non-good draconic creatures, consisting of drakes, wyverns, dragon turtles, (and maybe even kobolds)

On a an important hit versus a chromatic dragon or draconic creature, roll a d20 v the following effect:

Dragon SlicingRollEffect
1-9Normal an important damage
10-12Deep cut to dragon"s flank. Include 2d6 slashing damage
13Remove hind leg. Alleviate dragon"s motion by 20 ft.
14Remove foreleg. Reduce dragon"s activity by 20 ft. And also reduce dragon"s strike by one claw strike per round.
15Sever wingtip. Minimize dragon"s flying rate by half.
16Sever tail. Disable dragon’s tail attack.
17Sever wing. Mitigate dragon"s flying speed to 0 and also disable dragon"s soup attack.
18Break jaw. Disable dragon’s bite attack.
19Slash throat. Disable dragon’s breath attack.
20Decapitate dragon.

History: A Worthy Name

A terrible fight raged between a powerful, insidious blue dragon bending on destruction and the old One, the great bronze, patron the the Dunesong Temple, friend of the Montescue monarchy, protector of Kalyva.

Folk in Dunesong spoke just in hushed whispers that that knife which was feared over all among dragonkind. Despite the ancient One coveted it because that his collection, he also refused to name it, as did any who wished to stay in his grace...

...Until came an additional would-be king, search to take the monarchy by offering the 3rd of the Twelve in return because that the blue"s allegiance. The transaction was struck; the vile usurper asserted the throne. The heroes beholden come the rightful heir confronted the savage blue.

The heroes in defeat parlayed their weapons to the fierce dragon in return for their lives. Wayfinder. Coinspinner. Sightblinder. Townsaver. Woundhealer. All into the bag, provided as tribute come the blue. Dragonslicer got in the bag as well, and also all wrapped tightly in the dragon"s claw.

But wily artificer Parch had actually a trick up her sleeve - a ago door into the bag. Though it cost her life, she companions were every able to withdraw their tools again secretly. Fearless and cunning, the assassin Acela forwent her very own Coinspinner and also instead i was withdrawn Dragonslicer from Parch"s magic hat.

Acela"s feat is legendary. The old blue slain in a single stroke. In recognition of this victory, the great bronze currently refers to the 3rd as the knife of Heroes.


FarSlayer

Farslayer howls across the worldFor thy heart, because that thy heart,who hast wronged me!Vengeance is his that casts the bladeYet he will in the finish no triumph see.

Image: Daniel Kamarudin


Sword of Vengeance

Upon attunement, Farslayer arouses feel of vengeance in that owner. The impacted person relives perceived injustices, becoming obsessed v their oppressor. This obsession may reason nightmares or hallucinations.

As an action, the wielder may pick a target for vengeance. It is customary, though no strictly necessary, come activate the weapon by chanting "For your heart, because that thy heart." The wielder then fires Farslayer as component of the very same action. Farslayer will pass harmlessly through any kind of object or creature till it will the love of its plan target, to mark inerrantly.

If the target is a creature with fewer 보다 100 hit Points, it must succeed top top a DC 17 Constitution saving throw or be slain instantly (a build or one Undead is immune). A creature slain in this method cannot it is in resurrected other than by a Wish. If the target has an ext than 100 struggle Points or succeeds ~ above the saving throw, that takes 10d10 piercing damage.

Blood Feud

Regardless that the outcome of Farslayer"s strike, the initial wielder"s attunement is broken. Farslayer go not return to its former owner, nor will certainly it attune come a previous owner until it has been attuned and used by another creature.

A target struck however not slain by Farslayer immediately attunes come it, due to the initial wielder"s hateful focus on it. An ally of a creature slain through Farslayer can spend one action to attune come Farslayer and target it versus the ahead wielder.


Image: Kalifer


Sword the Glory, knife of Madness

Weapon (staff +2), legend (requires attunement by a creature of angry alignment)

You gain a +2 bonus come attack and damage rolls made through this magic weapon.Poison Blade. include 1d4 poison damage to every melee hit v Mindsword.

While attuned to Mindsword, her Charisma becomes 25 uneven it is otherwise higher. Additionally, anytime you draw Mindsword, every creature of 6 knowledge or greater that have the right to see or listen you need to make a DC 25 Wisdom saving throw or loss under the impact of charm person. friend can select not to result creatures with this feature. If girlfriend stow Mindsword, the charm effect ends after one hour, unless you attract the weapon again.

Mindsword has 9 charges and regains 2d4 + 1 expended dues every day at dawn. You may use an action to expend one or an ext charges to cast the following spells: command, crown of madness, suggestion, conquer person, geas, fixed suggestion. every spell needs a number of charges equal to the assignment level and may be cast at a higher level through expending the compelled charges. If girlfriend expend the last charge, roll a d20. On a 1, Mindsword breaks attunement and cannot be reattuned through the same creature.

Charisma is her spellcasting capability for each of these spells. If a biology succeeds ~ above a conserving throw against Mindsword"s early charm effect or versus any of this spells, that biology is immune to all of Mindsword"s effects and also spells (including the innate rise to Charisma) for 24 hours. Furthermore, the biology becomes mindful of your evil intentions and may offer other creatures advantage on their following saving throw versus Mindsword"s effects.

Skull Twister

Mindsword may current itself together a crown quite than a scepter through the following variants:

Mindsword walk not role as a weaponThe charm effect continues as lengthy as Mindsword is wornMindsword may be attuned by creatures of any alignment. Every spell cast by expending Mindsword"s charges is an act of domination that will slowly turn the wielder"s alignment to evil.

Implacable

Once drawn in combat, Shieldbreaker can not be removed before the end of the encounter. You can not be disarmed, can not stow Shieldbreaker, and also cannot attack using any other weapon or unarmed strike, nor retreat indigenous combat or end combat until every foe is destroyed. Unless you success a DC 25 Wisdom conserving throw, you should use your activity on each revolve to take the attack activity or actors a spell i beg your pardon directly strikes opponents. If you lose hit points as result of “friendly fire,” consisting of an ally"s area-of-effect spell, you must succeed ~ above a Wisdom conserving throw, DC 10 + the damage taken, or act the attacker together an foe for one minute.


Maul - Damage: 2d6 bludgeoning- Weight: 10 lb - Properties: Heavy, two-handed, thrown (range 10/20)

Strongest and also Weakest that the Twelve

On a vital hit, in addition to the damage dealt, Shieldbreaker destroys the major weapon wielded by the target.

Shieldbreaker is capable of targeting and also destroying any of the Twelve Swords of Power, nevertheless of their form. Because that example, Mindsword worn together a crown or Farslayer together an arrowhead could be targeted and also destroyed through a effective melee attack against the wielder"s AC.

Shieldbreaker cannot be used to attack any kind of creature that is not wielding a weapon or improvised weapon. A natural weapon, such as claws, or an unarmed assault does not count together a weapon for this feature.


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Image: Jos


It is a usual misconception the Shieldbreaker is a weapon i m sorry destroys shields. This has never to be the case. In truth, Shieldbreaker is a shield i beg your pardon destroys weapons.

At first glance, Shieldbreaker shows up to be a basic metal buckler, a tiny round shield strapped come the forearm. When attuned, when Shieldbreaker is fitted for battle it spirals open like one iris, widening both in size and weight to come to be a man-sized tower shield v a spiked front and bladed edges. The straps which organize Shieldbreaker to the bearer"s arm encase the whole forearm and fist in an unbreakable iron grip. One does no so much wield Shieldbreaker together Shieldbreaker supplies the wielder"s body for combat maneuvers.


While attuned, you have resistance to piercing, slashing, and also bludgeoning damages from nonmagical weapons.While attuned, friend have advantage on conserving throws against all wonder effects.While attuned, you are immune to all harmful special impacts of any kind of of the Twelve Swords of Power. You may still take it all damages from a successful attack.

Strongest and Weakest the the Twelve

On a an essential hit, in enhancement to the damage dealt, Shieldbreaker destroys the main weapon wielded by the target.

Shieldbreaker is qualified of targeting and destroying any type of of the Twelve Swords of Power, nevertheless of your form. Because that example, Mindsword worn together a crown or Farslayer as an arrowhead could be targeted and also destroyed by a effective melee attack versus the wielder"s AC.

Shieldbreaker can not be used to attack any type of creature that is not wielding a weapon or improvised weapon. A natural weapon, such as claws, or an unarmed attack does no count together a weapon for this feature.


Implacable

Once equipped in combat, Shieldbreaker can not be removed prior to the end of the encounter. You can not be disarmed, can not stow Shieldbreaker, and also cannot assault using any type of other weapon or unarmed strike, no one retreat indigenous combat or end combat until every enemy is destroyed. Uneven you succeed a DC 25 Wisdom conserving throw, you must use your action on each revolve to take the attack activity or cast a spell i beg your pardon directly assaults opponents. If you shed hit points due to “friendly fire,” consisting of an ally"s area-of-effect spell, you must succeed on a Wisdom conserving throw, DC 10 or half the damage taken (which ever is higher), or treat the attacker together an foe for one minute.

While equipped through Shieldbreaker, her Constitution becomes 18, if the is not otherwise higher.You may add your constitution modifier to attack and also damage rolfes made through this magic weapon.

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Image: Jon Hodgson

SHIELD BASH. Melee Weapon Attack: reach 5 ft., one target. Hit: 7 (2d6) piercing and also the target have to succeed on a DC 16 Strength conserving throw or take secondary 3 (1d6) bludgeoning damage and be knocked prone.
Dagger - Damage: 1d4 piercing- Weight: 1 lb - Properties: Finesse, light, thrown (range 20/60)

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Image: Daniel Kamarudin


Sword that Deception

Despite its call for stealth, Sightblinder does not make that is wielder unseen. Rather, you pick how you great to be seen.

Three times per long rest, you may disguise you yourself in a manner comparable to the spell. Your appearance, your voice, and any tools you space wearing or transferring will be completely disguised. You take on the illustration of any humanoid biology you wish, in a totally convincing manner. You may show up to different observers in different disguises in ~ the same time, and you may readjust disguises without breaking the illusion. An intelligence (Investigation) check, DC 25, is forced to disbelieve the disguise. A creature that fails the examine will think the disguise unquestioningly, against all reason.

Sightblinder can not fool Shieldbreaker or Farslayer. Sightblinder uses some protection (advantage on the conserving throws) against Mindsword and also Soulcutter. Sightblinder has never to be tested against Doomgiver, though knife loremasters think it would be unwise come tempt fate in the way.


You get a +2 bonus come attack and also damage roll made v this magic weapon.

Aura of Despair. when unsheathed, Soulcutter projects an aura through a radius of 120 feet. Any type of creature within variety must succeed on a DC25 Wisdom saving throw or take no activity and do no movement on that is turn. On a successful save, a creature might take one of two people one activity or one bonus action, however not both. The wielder have to succeed top top this saving throw in order to stow or sheath Soulcutter.

Creatures within the Aura that Despair have actually disadvantage top top concentration checks. Any type of creature that stops working its Wisdom conserving throw instantly fails that concentration check.Any creature that makes an assault or spell attack within the Aura that Despair take away 1d4 psychic damage.


Double-edged. Soulcutter"s wielder and also allies are additionally subject come the Aura that Despair. The wielder that Shieldbreaker alone is immune come Soulcutter"s effect. The wielders of Mindsword and Woundhealer have benefit on the Wisdom saving throw to withstand Soulcutter.


Cursed. once you attune come Soulcutter, you endure a irreversible -1 punish to Constitution. Every time you attract Soulcutter, roll a d20. On a 1, friend suffer an additional permanent accumulation -1 punish to Constitution. This reduction can be healed by a wish or by Woundhealer just after you room no much longer attuned come Soulcutter.


History: The Tyrant"s tongue Reforged

By inscrutable magicks, the magician Shoo and also the bard Paws "acquired" a soul cord.

One need to never it is in too rapid to go into into a fey bargain. The fool that did, a merchant, taken into consideration himself the winner of the barter, never ever imagining lock would have the means to collect. But collect they did. One strand of the ephemeral silvery triple-braided cord the connects one"s heart to the body.

Then, many unwisely, Paws the Dance strung the soul cord upon a masterwork lyre. Therefore was the Soulcutter, though destroyed eons ago, remade.

Not learning what she had actually done, Paws attracted the untried instrument in a minute of an excellent need. Together her allies fought bitterly versus the damaging blue dragon, Paws started to pat a lament. One by one the heroes succumbed, helpless also to protect themselves against the vicious teeth and also claws of your adversary. But then, their foe also folded his wings, lay self down....and stopped.


Stone Destroyer

When attacking rock walls, fortifications or objects with Stonecleaver friend may include 1d6 pressure damage. A effective melee attack versus any object made of rock is thought about a an important hit. Stonecleaver ignores the damage threshold of stone walls, fortifications, and also objects. Given enough time, friend can destroy any rock object no matter the size. Girlfriend may pick whether Stonecleaver cuts or smashes v stone.

When attacking creatures of stone with Stonecleaver friend may include 1d6 pressure damage, but you do not automatically score a an essential hit.

Stone Shaper

While stop Stonecleaver, friend may actors stone shape together a fourth level spell with no product components. You might do this 3 time per lengthy rest.

When you speak the command word, Stonecleaver reduces to the size of one artisan"s tool. You may use Stonecleaver to carve any natural stone or gemstone. Friend are thought about proficient v mason"s tools and also jeweler"s tools once using Stonecleaver because that those purposes.


Sword of Salvation

Weapon (any basic weapon or shortsword, +3), legendary (requires attunement through a creature of an excellent alignment)

You gain a +3 bonus come attack and also damage rolfes made with this magic weapon.While attuned, you have actually proficiency in light, medium, and also heavy armor. Friend may include your full Dexterity modifier to your AC, nevertheless of heavy armor limitations.When an unarmed noncombatant is the sole target that an assault that you can see, Townsaver will use your reaction to pressure the attack to be redirected towards you.
Defender the the Defenseless

Townsaver"s distinctive properties activate only once unarmed noncombatants are at risk. If only you and also your allies are at risk, Townsaver is naught yet an ordinary weapon +3. The is crafted because that the defense that the innocent. The alignment or ethical culpability the the victim does no matter, for Townsaver might be offered to defend helpless cultists or orclings or even human politicians. Any kind of who assist or sign up with you in combat - henchmen, hirelings, retainers, etc.- execute not count, nor perform pets, beasts, or various other non-sapient creatures.

Implacable

Once drawn in combat, Townsaver cannot be removed before the finish of the encounter. The wielder can not be disarmed and cannot stow Townsaver. Friend cannot leave the encounter until all foes are defeated or retract from battle.

Last Hope

You can not die before the finish of the encounter. Nevertheless of just how low your Hit point out fall, you room able to continue fighting. If you are at 0 HP or below when the encounter ends, you automatically fall unconscious. If you have sustained damages equal to one quarter of your maximum full HP listed below 0, girlfriend are considered to have actually failed one death saving throw. If you have sustained damages equal to one fifty percent of her maximum complete HP listed below 0, girlfriend are taken into consideration to have actually failed two death saving throws. Her allies still have the possibility to stabilize or cure you. If you have actually sustained damages equal to her maximum complete HP listed below 0, friend are thought about to have actually failed three death saving throws and you die immediately at the end of the encounter.


Sword the Humility, sword of Fury

Though countless of the Twelve are known to existing themselves in different forms according to need, Townsaver is the most malleable that the Twelve. Perhaps this is due to its nature as a protector that the usual folk. Often, the is one brave soul among the people moved to take up a straightforward weapon. Because that unlike the rest, Townsaver is never ever seen as a weapon an ext sophisticated 보다 a an easy shortsword. A guard"s spear, a shepherd"s staff, and if one old tale be true, also a widow"s wood spoon.

The common facet is a righteous anger. Tragically, Townsaver does not often manifest before trouble strikes. Once the remnant cries out for relief, as soon as the oppressed climb to throw off the chains of tyranny or the scourge the evil, when a survivor cannot was standing to view one an ext innocent harmed, Townsaver presents itself together the catalyst which set the pot of fury boiling over.


When rock and mortar fail, you room the wall. No issue what comes through, you will host your ground.

-Fladnag, Captain the the Guard


You obtain a +2 bonus to attack and damage rolls made with this magic weapon.

You deserve to use a bonus activity to toss this magic weapon right into the air. When you execute so, The Glaive starts to hover, flies as much as 30 feet, and attacks one creature of your selection within 5 feet of it. The weapon provides your assault roll and capability score modifier to damage rolls.

While The Glaive hovers, you have the right to use a bonus activity to cause it come fly approximately 30 feet to an additional spot in ~ 30 feet of you. As component of the same bonus action, girlfriend can reason The Glaive to assault one biology within 5 feet of it.

After the hovering weapon attacks for the fourth time , it flies approximately 30 feet and also tries to go back to your hand. If you have actually no hand free, it drops to the floor at your feet. If The Glaive has no unobstructed course to you, that moves as close come you as it can and then drops to the ground. It also ceases to hover if you understand it or move much more than 30 feet away from it.


Sword of Wisdom

While attuned to Wayfinder, you acquire proficiency in Wisdom (Insight) and also Intelligence (Investigation) checks. If you already have proficiency, you obtain expertise.

Find A Path

Once per quick rest, you may actors find a path. This is similar, yet not identical, to a usual divination spell. Casting time is one minute. No material components are required. Wayfinder acts together a spell emphasis for this spell. Duration: Concentration, as much as 1 day.

This spell allows you to find a sure path to a goal on i beg your pardon you need to concentrate. This route will be no the shortest, no one the safest route, yet will certainly lead to your goal, whether that be to uncover a creature, object, or a place. In ~ the DM"s discretion, the may also lead to a an ext abstract goal, such as riches or a peaceful solution to a conflict.

Unlike the much more common spell, Wayfinder does not need a specfic location well-known to you. In fact, that performs far better when provided less strictly guidelines. Wayfinder can discover a means to various other planes that existence, relocating targets, or nonspecific goals. Upon casting the spell, girlfriend become conscious of approximately 3 intermediary steps necessary to accomplish the end goal, such together finding a key, obtaining payment because that a service, or defeating a guardian. Wayfinder will immediately guide you to the an initial or nearest intermediary step. If much more than 3 intermediate steps are forced to with the finish goal, Wayfinder will reveal to you just the next 3 steps, but not the specific number of steps.

When you actors the spell, Wayfinder will start to hover and also move approximately 30 feet far from friend in the direction toward your goal. The will begin to spin much faster as you method each waypoint towards your last goal.

As a bonus action, you might return Wayfinder to her hand or reason it to recalculate its directions.

Find that yourself

Wayfinder has actually 4 charges. It regains expended charges daily at dawn. As an action, you may expend fees to cast augury (1 charge), locate animals and also plants (1 charge), locate object (1 charge), or locate creature (2 charges), without any kind of material components required.


Sword the Mercy

Weapon (pistol +2), legend (requires attunement by a biology of non-evil alignment)

You gain a +2 bonus to attack and also damage rolfes made v this magic weapon.While attuned, you acquire a momentary +1 bonus to your Constitution. If you preserve attunement for one year, the bonus becomes permanent and also you gain one more temporary +1 bonus to your Constitution. This feature may repeat including cumulative bonuses for irreversible ownership, as much as a maximum constitution of 25.On a crucial hit, Woundhealer confers on the target the effects of power indigenous heal.

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Image: Qas Illustration


Woundless

When you assault a willing or incapacitated creature with Woundhealer, friend have advantage on the assault roll. On a hit versus any living, organic creature, consisting of organic constructs such together a meat golem, the target bring away no damage and also instead regains a number of Hit Points same to the damage dealt. The target regains the same variety of Hit points on each of its transforms as long as Woundhealer remains active.

Woundhealer has actually no result on inorganic constructs, or dead or undead creatures.

Blissful Agony

Woundhealer does reason pain equal to the damages dealt, also as it heals. Because that this reason, a creature have to succeed on a DC 15 Wisdom saving throw in order come be taken into consideration a willing target. Every time a biology is attacked with Woundhealer, the DC for this saving throw is permanently and also cumulatively raised by 1.

Wholeness that Mind and also Body

Each time the restores fight Points, Woundhealer can also have among the complying with effects:

Remove any one of the adhering to conditions: Blinded, Charmed, Deafened, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Stunned, or UnconsciousRemove one level of exhaustionEnd one disease affecting the targetEnd one capacity score reduction or best Hit suggest reductionRemove one curse or finish attunement come one cursed objectCure madness

Woundhealer can also regenerate shed body parts or lacking organs, given enough time. If the severed component is held in place throughout Woundhealer"s attack, the is revived immediately. Otherwise, the time forced for rejuvenation is in ~ the DM"s discretion.

Uniquely Miraculous Ammunition

Woundhealer stays active, proceeding to job-related until healing is complete or you attack one more target v Woundhealer. For example, a biology drowning or top top fire would experience the pain, however would be healed as quick as the damages was done. When healing is complete, the silver- bullet fired through Woundhealer is expelled native the target"s body and also becomes inert.

Woundhealer deserve to heal only one target in ~ a time. If one more shot is fired indigenous Woundhealer, the previous bullet becomes inert also if healing was not yet complete. In this case, the inert bullet is not expelled from the target"s body.

Acquiring ammunition because that Woundhealer can be difficult. Each shot expenses 1 cp, for the shell casing; 1 sp, for the silver- shot; 1 gp, because that the crafting; and 1 pp, for the blessing the a default healer.


Technical Difficulties

The Twelve Swords, if you think the stories, are an effective enough to ruin gods. If they deserve to be attuned and also wielded through mere mortals, it would certainly be wise to law them with the respect and also caution early such legend powers.

Though I have actually tried to carry out justice both to the Twelve and also to the DnD 5th edition, the mechanics room still not completely tested. I uncover us adjusting the path of their usage as we go. Ns love the swords together a boon to roleplaying, and I hope the mechanical strength doesn"t unbalance the game too much. For that reason, I would certainly reserve or border the swords" existence until later in the game when the expansion of magical powers reaches world-altering proportions anyway.

I hope you enjoy. Ns hope you adapt these to your world and find offers that neither i nor Mr. Saberhagen ever before envisioned. Happy hunting, mine friends!


History: The Vilest Act

Perhaps the most evil abuse of the power of the Twelve because their development was a scheme enacted by Matthias the Nameless, lieutenant come the Abomination itself. The frost gigantic King Windsisslaus led the alliance of totally free peoples to overthrow the crimes of that destructive age.

The nameless one, a skulking fallen celestial, lured Windsisslaus right into a shrewd trap. He-who-must-not-be-called-Matthias slaughtered countless legions the helpless innocents until the giant king to be compelled to intervene. However the nameless Matthias, having currently enslaved his victim to the Skulltwister"s power, now commanded them to turn on their rescuer, that was soon overpowered. Grievously wounded, Windsisslaus" banner-bearer shot the please King through Woundhealer prior to himself succumbing. Hence the trap was sprung.

Windsisslaus, currently pierced through Woundhealer"s shot, to be captured and bound also while the healing worked its magic. Matthias, might his surname be forever forgotten, despite unable come wield Woundhealer nevertheless claimed it and also kept it, because that the healing power continues until that is finish or Woundhealer fires again.

Thus to be Windsisslaus based on an endlessly torture. For over 75 years, the nameless one and also his abominable master ensured that their perpetual victim never totally healed nor ever gained the release of death. Windsisslaus was continuously boiled and also dismembered and asphyxiated and also baptized in lava and also drowned in acid and ever-more-imaginative means of details death. However each time that endured. Surely the would have actually fallen into madness, had actually Woundhealer not additionally cut off the escape.

The story of an excellent King Windsisslaus was spread far and also wide, his various torments shown like a travel circus from town to town, to instill terror in any kind of who would oppose the omnipotent dominance of the Abomination. This depravity continued until one day a humble peasant the the youngling race of human beings beat his plowshare into a rudely sword, dubbed it the Doomgiver, and also Justice referred to as the name "Matthias."


Did he speak "Remade"?

Here us go again v the totality "perilous times" business and where is our help? Some team of idiots ruined every among the Twelve. How in Avernus go they manage?

More importantly, might it be feasible to reforge them? Better. Stronger. Faster. What would certainly it take?

Reforge the Twelve

To reforge among the Swords the Power needs exotic materials. Most require a rare type of metal, though some are generally wood, equally rare. Each additionally needs a special secret ingredient. That course, forging a legendary Artifact is not practically as straightforward as hammering a hunk the iron right into the shape of a short sword. Every will also require a one-of-a-kind technique, and maybe even a search to find those materials and also methods. And also don"t forget a highly skilled smith. You"ll must hire one - or end up being one.

Coinspinner

Primary Material: Quicksilver

Secret Ingredient: Gem worth 5,000 GP

Proprietary Process: Coinspinner calls for a crafting dispute to the death. A patron offers the materials and the wager. The smiths each build the ideal weapon they can. The losing patron i do not care the gambler"s love eternally preserved in the winner"s soulgem, which makes Coinspinner the just truly sentient that the Twelve.


Doomgiver

Primary Material: Obsidian

Secret Ingredient: Modron computational difference engine

Proprietary Process: requires perfectly well balanced measured amounts of earth, air, fire, and also water.

Dragonslicer

Primary Material: Mourningsteel**

Secret Ingredient: The ashes that at least 3 victims killed by dragons

Proprietary Process: The forge must be heated with dragon fire or lightning.

Farslayer

Primary Material: Asmoroch Steel*

Secret Ingredient: Aerocrystal* indigenous the elemental airplane of air

Proprietary Process: Forging have to be attach by songs of lament and also prayers of imprecation

Mindsword

Primary Material: Plaguesteel*

Secret Ingredient: Aboleth mucus or drider venom

Proprietary Process: requires the sacrifice that slaves. Does it matter just how many?

Shieldbreaker

Primary Material: Adamantine

Secret Ingredient: Tarrasque hide

Proprietary Process: need to be forged totally with pressure damage. No bludgeoning through a hammer.

Sightblinder

Primary Material: mainly Iron*

Secret Ingredient: Leprechaun gold

Proprietary Process: should be forged totally in darkness

Soulcutter

Primary Material: Darkwood*

Secret Ingredient: soul cord - the ephemeral silver- cord that connects the soul to the body together in one astral projection. The cord is three braided strands, equivalent to three fatality saving throws.

Proprietary Process: The wood have to be shaped and also the spirit cords strung in pure silence.

Stonecleaver

Primary Material: Orichalcum*

Secret Ingredient: True Ice**

Proprietary Process: A jealously guarded Dwarven mystery - Time. Stonecleaver can only it is in forged end the course of years, either in real-time or under the impact of time manipulation spells.


Townsaver

Primary Material: Mithral

Secret Ingredient: The blood of a catastrophic hero

Proprietary Process: have the right to only it is in forged by the desperate victim of a prolonged period that oppression and also injustice.

Wayfinder

Primary Material: Darksteel*

Secret Ingredient: Chlorophyte**

Proprietary Process: various phases of the forging process must take place on at least 3 various planes of existence.

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Woundhealer

Primary Material: Ironwood**

Secret Ingredient: Unicorn blood (from a living donor)

Proprietary Process: Crafting needs spellcasting of heal spells from at the very least 2 different classes.